Hunter Tweets of the Week
does everyone get a base multistrike %? Don't have beta yet so can't test
No, no global base amount. A few specs have passives which some though. (Celestalon)
...which *grant* some. (Celestalon)
still looking for Hunter changes. 3 BA's on premade 100 and only 1 single proc of LnL.
Of course, because you're not Multistrike geared yet. (Celestalon)
LnL changes: Trying it out now, I like it a lot. One Q: what happens at lvl 90, patch 6.0 with 0% multistrike?
There's at least raid buffs that provide Multistrike. Agree that it's awkward for now, but perhaps worth it. (Celestalon)
Are there any plans to making Clefthoofs and Talbulks tameable for hunters?
Still working out final implementation of the WoD families. Thinking maybe a Stag family w/deer, talbuk, MoP stags, etc. (Muffinus)
Ability Pruning
Scare Beast has been removed. now has a 6-second duration in PvP (down from 8 seconds).
Widow Venom has been removed.
Serpent Sting now causes Multi-Shot and Arcane Shot to also apply a Serpent Sting poison dealing instant and periodic damage. Each time it deals damage, the Hunter receives 3 Focus; this effect cannot occur more than once every 3 seconds.
Marksmanship Changes
One of our new secondary stats is Multistrike, which is strikingly similar to Wild Quiver for Marksmanship Hunters. In order to solve this, we replaced Wild Quiver with a new Mastery: Sniper Training. Marksmanship Hunters that favored Mastery before will want to favor Multistrike for a similar feel. For their new Mastery, we wanted to add some depth to their moment-to-moment gameplay, and compliment Critical Strike. In order to do that, we brought back the concept of Sniper Training.
Finally, we added an interaction between Careful Aim and Rapid Fire (and indirectly Aimed Shot through a Draenor Perk), so as to add a bit more depth to their gameplay.
Survival Changes
Apart from rotational changes through Ability Pruning, changes for Survival Hunters mostly center on Lock and Load. We changed how Lock and Load is triggered to increase the value of Multistrike, provide gameplay depth and the ability to pool damage more.
does everyone get a base multistrike %? Don't have beta yet so can't test
No, no global base amount. A few specs have passives which some though. (Celestalon)
...which *grant* some. (Celestalon)
still looking for Hunter changes. 3 BA's on premade 100 and only 1 single proc of LnL.
Of course, because you're not Multistrike geared yet. (Celestalon)
LnL changes: Trying it out now, I like it a lot. One Q: what happens at lvl 90, patch 6.0 with 0% multistrike?
There's at least raid buffs that provide Multistrike. Agree that it's awkward for now, but perhaps worth it. (Celestalon)
Are there any plans to making Clefthoofs and Talbulks tameable for hunters?
Still working out final implementation of the WoD families. Thinking maybe a Stag family w/deer, talbuk, MoP stags, etc. (Muffinus)
Ability Pruning
Scare Beast has been removed. now has a 6-second duration in PvP (down from 8 seconds).
Widow Venom has been removed.
Serpent Sting now causes Multi-Shot and Arcane Shot to also apply a Serpent Sting poison dealing instant and periodic damage. Each time it deals damage, the Hunter receives 3 Focus; this effect cannot occur more than once every 3 seconds.
Marksmanship Changes
One of our new secondary stats is Multistrike, which is strikingly similar to Wild Quiver for Marksmanship Hunters. In order to solve this, we replaced Wild Quiver with a new Mastery: Sniper Training. Marksmanship Hunters that favored Mastery before will want to favor Multistrike for a similar feel. For their new Mastery, we wanted to add some depth to their moment-to-moment gameplay, and compliment Critical Strike. In order to do that, we brought back the concept of Sniper Training.
Finally, we added an interaction between Careful Aim and Rapid Fire (and indirectly Aimed Shot through a Draenor Perk), so as to add a bit more depth to their gameplay.
- Mastery: Wild Quiver has been removed.
- Sniper Training is a new Mastery for Marksmanship Hunters, replacing Wild Quiver.
- Sniper Training activates when the Hunter stands still for 3 seconds, giving them the Sniper Training effect for 6 seconds, increasing damage, shot range, and critical strike damage by 4% (increased by Mastery).
Survival Changes
Apart from rotational changes through Ability Pruning, changes for Survival Hunters mostly center on Lock and Load. We changed how Lock and Load is triggered to increase the value of Multistrike, provide gameplay depth and the ability to pool damage more.
- Black Arrow now deals 60% more damage, inflicts Shadow damage every 3 seconds (up from every 2 seconds), has a duration of 18 seconds (down from 20 seconds), and triggers Lock and Load on Multistrike hits.
- Explosive Shot now costs 15 Focus (down from 25 Focus).
- Lock and Load effects have been incorporated into Black Arrow and has been redesigned.
- Lock and Load now causes the next Explosive Shot to not trigger its cooldown, but no longer causes it to be free or reset the ability's current cooldown. This effect can stack up to 5 times.
- Freezing Trap Place a frost trap that freezes the first enemy that approaches,
preventing all actionincapacitating them for up to 60 sec. Any damage caused will break the ice. Only one target can be Freezing Trapped at a time. Trap will exist for 60 sec. Frost Trap. Instant. 30 sec cooldown
Hunter T17 Set Bonus Changes - be aware... :
- Item - Hunter T17 Beast Mastery 2P Bonus Kill Command has a 25% chance to
increase the size and damage of your pet by 10% for until cancelled.reset the cooldown of Bestial Wrath. - Item - Hunter T17 Marksmanship 2P Bonus Name Changed from Item - Hunter T17 Marksmanship 4P Bonus to Item - Hunter T17 Marksmanship 2P Bonus. Aimed Shot critical strikes
have a chance to call down an artillery strike on your target, dealing 10 damage. (Approximately procrppm procs per minute)restore 10 additional Focus. - Item - Hunter T17 Marksmanship 4P Bonus Name Changed from Item - Hunter T17 Marksmanship 2P Bonus to Item - Hunter T17 Marksmanship 4P Bonus.
Activating Rapid Fire also grants you Deadly Aim. Deadly Aim increases your critical strike damage by 10%.While Rapid Fire is active, your critical strike damage increases by 5% per second. - Item - Hunter T17 Survival 2P Bonus
Increases the Focus restored from Serpent Sting by 2.Black Arrow deals damage 33% more often. - Item - Hunter T17 Survival 4P Bonus When you hit a target with Explosive Shot,
you gain the Rapid Shot effect. Rapid Shot increases your haste by 10%, stacking up to 0 times.your multistrike damage is increased by 25% for 3 sec.
And a PvP gear for us... love the #savage shoes again ^^
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