Thursday, 17 March 2016

Hunter Blue Tweets in Legion Alpha Build 21287

Build 21287

  • Survival Hunter – Several changes to core abilities and talents. Farstrider buffed significantly. Traps no longer share a cooldown, and all of their cooldowns massively reduced. Fixed many talents to deal reasonable damage instead of placeholder numbers (NOTE: This doesn’t mean that we’ve done exact tuning yet, just that they’re in the right ballpark now).

  • Beast Mastery Hunter – Several (artifact - autumn) traits rearranged and revised. Hati has a new visual effect.

  • Hey Beast Mastery Hunters. Here are a few changes that didn’t make it into today’s build, but we’re planning for a soon upcoming build:

    • One of the most common points of feedback we’ve heard is that all of the specs are cool on their own, but none of them maintain the existing “Hunter + Ranged Weapon + Single Pet” archetype that people have grown attached to (Survival is now Melee, Marksmanship has lost its pet, and Beast Mastery has added a ton of additional pets).
    • We’re going to try offering a talent choice that will allow you to opt back into having gameplay focus around you and your one strong pet, rather than the many Dire Beasts that it currently does.
    • Exotic Munitions is being removed, and Dire Frenzy will be added in its place. Dire Frenzy triggers a flurry of attacks from your pet, grants an attack speed buff for several seconds, and immediately generates some Focus. It has a 15sec cooldown. It will work with all other talents and abilities that interact with Dire Beast, such as Wild Call (chance to reset its cooldown), One With the Pack (higher Wild Call chance), Dire Stable (more Focus generation), and Bestial Wrath (cooldown reduction on use). And if you get lucky with Wild Call procs, you will find that the attack speed buff can stack.

    Keep those in mind for feedback on this build! Thanks!
    (Blue Tracker / Official Forums)

    Marksmanship Hunter Feedback -- Build 21287 -- 17-Mar
    Hey Marksmanship Hunters. Here are a few changes that didn’t make it into today’s build, but we’re planning for a soon upcoming build:

    • One of the most common points of feedback we’ve heard is that all of the specs are cool on their own, but none of them maintain the existing “Hunter + Ranged Weapon + Single Pet” archetype that people have grown attached to (Survival is now Melee, Marksmanship has lost its pet, and Beast Mastery has added a ton of additional pets).
    • Marksmanship losing its pet has been one of the most impactful, but contentious changes we’ve made this expansion. We’re going to try returning the pet to Marksmanship, baseline, along with Lone Wolf as a level 15 talent (and very competitively tuned), so that this is a choice again.
    • Exotic Munitions is being removed, and Black Arrow will be moving down to where it was, since the Lone Wolf + Black Arrow combination proved to be very popular and fun (the newest version of Black Arrow, where the minion reliably spawns and taunts the target, that is).

    Keep those in mind for feedback on this build! Thanks! (Blue Tracker / Official Forums)

    Survival Hunter Feedback -- Build 21287 -- 17-Mar
    Hey Survival Hunters. Here’s a change that didn’t make it into today’s build, but we’re planning for a soon upcoming build:

    • Dragonsfire Grenade will have its design adjusted a bit to be thrown at your target, making it less like a trap.

    Keep that in mind for feedback on this build! Thanks! (Blue Tracker / Official Forums)

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