Class changes:
- Marksmanship Hunter – Lone Wolf has moved back to being a talent, instead of baseline. Several talents rearranged and revised.
- Beast Mastery Hunter – Several talents revised. In particular, Exotic Munitions has been replaced with Dire Frenzy, a replacement for Dire Beast for those Hunters that prefer to focus on improving their main pet.
Artifact changes
Marksmanship artifact weapon comes with a quiver. With that, and Lone Wolf being optional I might consider being MM instead of BM :D
Talent changes:
- Snake Hunter Instantly grants you 3 charges of Mongoose Bite. Survival Hunter - Level 60 Talent. Instant. 1.5 min cooldown. 60 sec cooldown.
Marksmanship
- Marked Shot Rapidly fires shots at all targets with your Hunter's Mark, dealing (
450%300% of weapon damage) Physical damage and making them Vulnerable for 30 sec. Vulnerable Damage taken from Marked Shot and Aimed Shot increased by 25% and movement speed reduced by 15%. Lasts 0. Stacks up to 3 times. Hunter - Marksmanship Spec. 30 Focus. 40 yd range. Instant.
Marksmanship & Beast Mastery
- Misdirection
Misdirects threatMisdirects all threat you cause to the targeted party or raid member, transferring all threat caused by your attacks for the next 8 sec. Hunter - Marksmanship & Beast Mastery Spec. 100 yd range. Instant. 30 sec cooldown.
Survival
- Explosive Trap
Hurls a fire trapto the target location Tosses a fire trap on the ground in front of you that explodes when an enemy approaches, causing [ 500% of AP ] Fire damage and burning all enemies within 5 yards for [ 50% of AP ] additional Fire damage over 10 sec. Trap will exist for 60 sec. Hunter - Survival Spec. 40 yd range. Instant. 30 sec cooldown.
Glyph changes
- Glyph of the Dire Stable (New): Your Dire Beast often calls forth dire versions of your stabled pets. Exclusive with: Glyph of Arachnophobia, Glyph of Nesingwary's Nemeses
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