Thursday, 7 April 2016

Hunter News of the Week - 03.31 - 04.07

Class changes:

  • Marksmanship Hunter – Lone Wolf has moved back to being a talent, instead of baseline. Several talents rearranged and revised. 
  • Beast Mastery Hunter – Several talents revised. In particular, Exotic Munitions has been replaced with Dire Frenzy, a replacement for Dire Beast for those Hunters that prefer to focus on improving their main pet.

Artifact changes

Marksmanship artifact weapon comes with a quiver. With that, and Lone Wolf being optional I might consider being MM instead of BM :D

Talent changes:

  • Snake Hunter Instantly grants you 3 charges of Mongoose Bite. Survival Hunter - Level 60 Talent. Instant. 1.5 min cooldown. 60 sec cooldown.

Marksmanship

  • Marked Shot Rapidly fires shots at all targets with your Hunter's Mark, dealing (450% 300% of weapon damage) Physical damage and making them Vulnerable for 30 sec. Vulnerable Damage taken from Marked Shot and Aimed Shot increased by 25% and movement speed reduced by 15%. Lasts 0. Stacks up to 3 times. Hunter - Marksmanship Spec. 30 Focus. 40 yd range. Instant.

Marksmanship & Beast Mastery

  • Misdirection Misdirects threat Misdirects all threat you cause to the targeted party or raid member, transferring all threat caused by your attacks for the next 8 sec. Hunter - Marksmanship & Beast Mastery Spec. 100 yd range. Instant. 30 sec cooldown.

Survival

  • Explosive Trap Hurls a fire trap to the target location Tosses a fire trap on the ground in front of you that explodes when an enemy approaches, causing [ 500% of AP ] Fire damage and burning all enemies within 5 yards for [ 50% of AP ] additional Fire damage over 10 sec. Trap will exist for 60 sec. Hunter - Survival Spec. 40 yd range. Instant. 30 sec cooldown.

Glyph changes

  • Glyph of the Dire Stable (New): Your Dire Beast often calls forth dire versions of your stabled pets. Exclusive with: Glyph of Arachnophobia, Glyph of Nesingwary's Nemeses

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