Saturday, 5 July 2014

Hunter News of the Week - 06.18-07.04.

Hey guys! Hope you missed the news in the last two weeks - because I did.
We decided to check graphics irl with my close family and my special other. Croatia is still breathtaking, and this time we went on more trips and less beach.

So here are the news now!
A quick TL;DR:
- Spell changes. A lot. No TL;DR, but you can select the spec you are interested in.
- T17 set bonuses, normal and mythic models
- questions and answers in tweets about the changes
- super cool new pets!

Spell Changes

Distracting Shot: Distracts the target to attack you for 6 sec, and increases threat you generate by 200% for 6 sec. Requires Ranged Weapon. 40 yd range. Instant. 8 sec cooldown.

Aspect of the Cheetah The Hunter takes on the aspects aspect of a cheetah, increasing movement speed by 30%. If the Hunter is struck, he will be dazed hit by an attack, his movement will be slowed by 70% for 4 sec. Only one Aspect can be active at a time. Instant.10 sec cooldown.
Aspect of the Pack Party and raid members within 40 yards take on the aspects of a pack of cheetahs, increasing movement speed by 30%. If you are struck under the effect of this aspect, you will be dazed Anyone hit by an attack while in this aspect will move 70% slower for 4 sec. Only one Aspect can be active at a time. Instant.10 sec cooldown.
Beast Lore Gather information about the target beast. The tooltip will display damage, health, armor, any special resistances, and diet. In addition, Beast Lore will reveal diet, abilities whether or not the creature is tameable and what abilities the tamed creature has. 40 yd range. Instant. if it is an exotic beast. 40 yd range. Instant.
Camouflage You blend into your surroundings, causing you and your pet to be untargetable by ranged attacks. Also You and your pet blend into your surroundings, becoming untargetable by ranged attacks reduces the range at which enemy creatures can detect you, and provides stealth while stationary. You can lay traps Traps can be used while camouflaged, but any damage done by you or your pet will cancel the effect. If cast while in combat, lasts for 6 sec. Otherwise, lasts for 60 sec Lasts 60 sec, or 6 sec if cast in combat. 20 Focus. Instant. 60 sec cooldown.
Counter Shot A shot that interrupts spellcasting, preventing any spell in that school from being cast for 3 sec. Requires Ranged Weapon. 40 yd range. Instant. 24 sec cooldown.
Deterrence When activated, causes you to deflect melee attacks, ranged attacks, and spells, and reduces all damage taken by 30%. While Deterrence is active, you cannot attack. Lasts 5 sec. Instant. 5 sec cooldown. You deflect all attacks and take 30% less damage for 5 sec, but you cannot attack. Instant. 5 sec cooldown.
Disengage You attempt to You leap backwards. Unlimited range. Instant. 20 sec cooldown.
Distracting Shot Distracts the target to attack you, and increases threat that you generate against the target for 6 sec, and increases threat you generate by 200% for 6 sec. Requires Ranged Weapon. 40 yd range. Instant. 8 sec cooldown.
Flare Exposes all hidden and invisible enemies within 10 yards of the targeted area for 0 20 sec. 40 yd range. Instant. 20 sec cooldown.
Master's Call Your pet attempts to remove removes all root and movement impairing effects from itself and its target, and causes your pet and its target to be immune grants immunity to all such effects for 4 sec. 40 yd range. Instant. 45 sec cooldown.
Misdirection You misdirect threat to the targeted party or raid member. All threat caused by your attacks for the next 8 sec will be transferred to them the target. 100 yd range. Instant. 30 sec cooldown.
Multi-Shot Fires several missiles, hitting your current target and all enemies within 8 yards of that target for 30% of weapon damage. Requires Ranged Weapon. 40 Focus. 40 yd range. Instant.
Steady Shot A steady shot that causes 35% weapon damage and. Generates 14 Focus. Useable while moving. Requires Ranged Weapon. 40 yd range. 2 sec cast.
Tame Beast Begins taming Tames a beast to be your companion. If you lose the beast's attention for any reason, the taming process will fail. You must dismiss any active beast companions and have an empty Call Pet slot before you can begin taming a new beast. 30 yd range. 10 sec cast (Channeled).
Tranquilizing Shot Attempts to remove Removes 1 Enrage and 1 Magic effect from an enemy target. Requires Ranged Weapon. 20 Focus. 40 yd range. Instant.

Talents

Focusing Shot Beast Mastery, Survival: Carefully line up a shot at the target that deals 100% weapon damage and focuses you, generating 50 Focus. Cannot be cast while moving. Replaces Steady Shot and Cobra Shot. Marksmanship: Carefully line up a shot at the target that deals 100% weapon damage and focuses you, generating 50 Focus. Cannot be cast while moving. Replaces Steady Shot and Cobra Shot. Also triggers Steady Focus. Requires Ranged Weapon. Hunter - LvL 0 Talent. 40 yd range. 3 sec cast.
Focusing Shot Beast Mastery, Survival: Carefully line up a shot at the target that deals 100% weapon damage and focuses you, generating 50 Focus. Cannot be cast while moving. Replaces Steady Shot and Cobra Shot. Marksmanship: Carefully line up a shot at the target that deals 100% weapon damage and focuses you, generating 50 Focus. Cannot be cast while moving. Replaces Steady Shot and Cobra Shot. Also triggers Steady Focus. Requires Ranged Weapon. Hunter - LvL 0 Talent. 40 yd range. 3 sec cast.

Marksmanship

Mastery: Wild Quiver Grants a 16% chance for your ranged attacks to also instantly fire an additional ranged shot that deals 80% weapon damage. Hunter - Marksmanship Spec. When you stand still for 0, you gain Sniper Training for 6 sec, which increases your damage, shot range, and critical strike damage by 4%. Hunter - Marksmanship Spec.
Bombardment Your critical hits strikes with Multi-Shot cause your Multi-Shot subsequent Multi-Shots to cost 20 less Focus and cause 60% additional damage for 5 sec. Hunter - Marksmanship Spec.
Careful Aim Increases the critical strike chance of your Steady Shot and Aimed Shot by 75% 60% on targets who are above 80% health or while Rapid Fire is active. Hunter - Marksmanship Spec.
Chimera Shot An instant shot that causes 190% ranged weapon Nature damage and heals you for 3% of your total health 255% ranged weapon Nature damage. Requires Ranged Weapon. Hunter - Marksmanship Spec. 45 Focus. 40 yd range. 9 sec cooldown.
Piercing Shots Your critical Aimed, Steady and Chimera Shots strikes with Aimed Shot, Steady Shot, and Chimera Shot cause the target to bleed for 30% of the damage dealt an additional 30% of the initial damage over 8 sec. Hunter - Marksmanship Spec.

Survival

Black Arrow Fires a Black Arrow at the target, dealing [ 14.19% of AP ] damage over 20 sec. Black Arrow damage has a chance to cause your next two Explosive Shots to cost no Focus and trigger no cooldown. This occurs at least once per Black Arrow [ 23.6% of AP ] damage over 18 sec. When your Black Arrow multistrikes, you gain 1 stack of Lock and Load. Lock and Load causes your next Explosive Shot to trigger no cooldown. Max 5 stacks. Requires Ranged Weapon. Hunter - Survival Spec. 35 Focus. 40 yd range. Instant. 30 sec cooldown.
Explosive Shot You fire an explosive charge into the enemy target, dealing [ 1 + 40% of AP ] Fire damage initially and every second for 2 sec. Requires Ranged Weapon. Hunter - Survival Spec. 25 15 Focus. 40 yd range. Instant. 6 sec cooldown.
Lock and Load (New) Fires a Black Arrow at the target, dealing [ 23.6% of AP ] damage over 18 sec. When your Black Arrow multistrikes, you gain 1 stack of Lock and Load. Lock and Load causes your next Explosive Shot to trigger no cooldown. Max 5 stacks. Hunter - Survival Spec.
Black Arrow Fires a Black Arrow at the target, dealing [ 14.19% of AP ] damage over 20 sec. You have a chance when your Black Arrow deals damage Black Arrow damage has a chance to cause your next two Explosive Shots within 12 sec to cost no Focus and trigger no cooldown. This effect will always happen occurs at least once per Black Arrow. Requires Ranged Weapon. Hunter - Survival Spec. 35 Focus. 40 yd range. Instant. 30 sec cooldown.
Serpent Sting Targets hit by your Multi-Shot and Arcane Shot are also afflicted by Serpent Sting, dealing [ 25.12% of AP ] Nature damage over 15 sec. Hunter - Survival Spec. Serpent Sting grants you 3 Focus each time it deals damage. You can gain Focus this way only once every 3 sec. Hunter - Survival Spec.
Trap Mastery Reduces the cooldown of all traps and Black Arrow by 6 sec, and provides additional benefits on each Trap: Ice Trap and Freezing Trap - Increases duration by 30%. Explosive Trap and Black Arrow - Increases periodic damage damage over time done by 30%. Snake Trap - Increases number of snakes summoned by 4. Hunter - Survival Spec.
Enhanced Piercing Shots Critical strikes with Multi-Shot now also trigger your Piercing Shots ability. Increases damage done by Chimera Shot by 20%.

Beast Mastery

Bestial Wrath Send Sends you and your pet into a rage, causing 20% additional damage for 10 sec and breaking all effects which cause loss of control of your pet for 10 sec. Your pet deals 20% additional damage and breaks all loss of control effects. You deal 10% more damage and your shots cost 50% less Focus. Hunter - Beast Mastery Spec. 100 yd range. Instant. 60 sec cooldown.
Cobra Strikes You have a 15% chance when you hit with Arcane Shot to cause your pet's next 2 Your successful Arcane Shots have a 15% chance to grant you 2 charges of Cobra Strikes. Each charge causes 1 of your pet's Basic Attacks to critically hit. This effect can stack up to 6 times. Hunter - Beast Mastery Spec. Max 6 charges. Hunter - Beast Mastery Spec.
Focus Fire Consumes your pet's Frenzy stack Your pet's Basic Attacks have a 40% chance to trigger Frenzy, granting 4% increased attack speed for 30 sec, stacking up to 5 times. Focus Fire consumes all your pet's Frenzy, restoring 6 Focus to your pet and increasing your haste by 6% for each Frenzy stack per Frenzy applicationconsumed. Lasts for 20 sec. Hunter - Beast Mastery Spec. Instant.
Invigoration When your pet deals damage with a Basic Attack, you Your pet's successful Basic Attacks have a 15% chance to instantly regenerate 20 grant you 20 Focus, and your auto-shot critical strikes grant your pet 15 Focus. Hunter - Beast Mastery Spec.
Kill Command (Beast Mastery) Give the command to kill, causing your pet to instantly inflict [ 274.1% of RAP ] damage to its target and apply the Hunter's Mark effect.The pet must be within 25 yards of the target to Kill Command. 25 yard range.
Kill Command (Marksmanship, Survival) Give the command to kill, causing your pet to instantly inflict [ 236.3% of RAP ] damage to its target and apply the Hunter's Mark effect. The pet must be within 25 yards of the target to Kill Command. 25 yard range.

Beast Mastery & Marksmanship

Kill Shot You attempt to finish the wounded target off, firing a long range attack off a wounded target dealing 550% weapon damage. Only useable on enemies that havewith less than 20% health. If the target dies, the Hunter will regain 15% of maximum health. If Kill Shot fails to kill the target, the cooldown is instantly reset, but cannot be reset more often than once every 6 sec reset. Requires Ranged Weapon. Hunter - Beast Mastery & Marksmanship Spec. 45 yd range. 10 sec cooldown.

Beast Mastery & Survival

Cobra Shot Deals 35% weapon damage in the form of Nature damage and Beast Mastery, Marksmanship: Deals 35% weapon damage as Nature and generates 14 Focus. Useable while moving. Survival: Deals 35% weapon damage as Nature increases the duration of your Serpent Sting on the target by 6 sec, and. Generates 14 Focus. Useable while moving. Requires Ranged Weapon. Hunter - Beast Mastery & Survival Spec. 40 yd range. 2 sec cast.


Hunter (Forums / Skills / WoD Talent Calculator) tweets of the week

With the auto applied serpent sting for survival hunters does the first tick go off instantly on each application to make up for imp serpent sting being removed?
Currently, yes, though that's effectively an extra SS tick on every Arcane Shot which is kind of hidden. May simplify it out; the Arcane/Multi itself provides instant damage, so we could tune around that.

Will the proposed hunter masteries lock us into one spec? If so, please reconsider reforging.
They won't. Really it's little different from how different specs have somewhat different secondary stat preferences today. (WatcherDev)

How is marksmanship going to be viable without master marksman? Are you lowering the cast time on Aimed Shot to Compensate?
Whenever reading changes at this point, "viability" should never be a concern. Fine tuning (which comes later) can make any... (Celestalon)
...spec viable. The thing to consider and give feedback on is gameplay. In this case, we found that since Aimed was your... (Celestalon)
...primary focus dump, a proc for a free instant one was less compelling. We're considering alternatives. (Celestalon)

This 5% bonus to a particular stat is an awful idea. You're going to end up balancing around it, and all other stats will suck.
We definitely will be balancing around it (that's the point). That doesn't make the other stats suck, at all. (Celestalon)
What if I want to play survival in PvP, and multistrike is garbage for me and I'd rather have crit?
Then, A) Multistrike will not be garbage for you. We're adding hooks to Multistrike for a bunch if specs, including Survival, ... (Celestalon)

Agi users get 10% extra crit. It's in the patch notes. (Celestalon)

Possible to add a combatlog entry with the name of who Misdirection was cast on? Impossible to track with WeakAuras and others.
I believe it does in 6.0; test it when you get access and let me know if it doesn't. (Celestalon)

Can we talk less about pets and more about why Bear Trap is such a terrible idea for a 2 minute cooldown?
I don't think it was a terrible idea, but its big reason for existing was removed, so we cut it. (Celestalon)

Would you consider reducing the spawn timer for tameable rare mobs? The Evalcharr has a 32-48 hour spawn timer for some reason..
They were reduced significantly in Cataclysm, it's not that long anymore (Muffinus)

Some Gyreworm's are labeled as "Beasts" and are apart of the worm family, might we see them made tame-able in the future?
I could get on board with that (Muffinus)

Any chance for L90 Hunter talents to be rebalanced so Glaive Toss is not the obvious best talent anymore?
Tuning like that will come later. (Celestalon)

T17 

Set bonuses

Item - Hunter T17 Beast Mastery 2P Bonus Increases the damage of Kill Shot by 10%. Kill Command has a 25% chance to increase the size and damage of your pet by 10% for until cancelled.
Item - Hunter T17 Beast Mastery 4P Bonus Increases the duration of Bestial Wrath by 2 sec. While Bestial Wrath is active, one additional pet is summoned to fight with you.

Item - Hunter T17 Marksmanship 4P Bonus Increases the damage of Kill Shot by 10%. Aimed Shot critical strikes have a chance to call down an artillery strike on your target, dealing 10 damage. (Approximately procrppm procs per minute)

Item - Hunter T17 Survival 2P Bonus Increases the Focus restored from Viper Venom by 2. Serpent Sting by 2.
Item - Hunter T17 Survival 4P Bonus Increases the damage of Explosive Shot by 10%. When you hit a target with Explosive Shot, you gain the Rapid Shot effect. Rapid Shot increases your haste by 10%, stacking up to 0 times.

Items



Mythic
(I love these paw-like boots, I did so in ICC, as well :3 )



And, I also fond a hunter who already got into Beta and posted some really nice new pets! 
Pictures of the Void Howler and the Rylak, I guess.
Check the whole entry here...



I'll totally tame a Void Howler!



Videos, tweets and models from MMO Champion
Hunter pets from WoW Rare Spawns.


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